As this semester is coming to an end, it is time to look at the progress I have done and reflect on what I can improve in the future and what I have learnt. My main objective this semester was to work on quadruped characters since I don't have any experience in that area. I started by creating a walk cycle of a tiger. I found exploring all the controls quite difficult. Another obstacle I have encountered, was that I couldn't be my own reference for the movement. In my animation process, I like to get up and observe my own body when doing a specific movement. When animating an animal, I can't really do that much because animals move so much differently than humans. Because of that, I needed to look at a lot of references available for me online. These are GIFs with the tiger walk cycle I have created. I think I did a good job improving the work by incorporating the feedback I got in class. I found that I enjoy having more freedom in making the movement less realistic and
This week I have continued focusing on the tiger kick animation. I wanted to implement the feedback I got last week from the class and move forward in the animating process. I was told to exaggerate my poses more. I decided to bring the COG a lot lower on the moments when the character is bending his knees to create more contrast between the poses. I also looked more at the chest twist and how can I use it in the kicking motion. I wanted the pose right before the kick and the main pose of the kick, to be highly contrasted. I also put the tail of the tiger into a curled position so I can later on create an overlap on it and offset its movement. Previously, I have completely skipped past putting it into place and it was like a straight line sticking out of the tiger. I also decided to set moving holds to move forward in the process of the animation. After doing so, I spent a lot of time adjusting the moving hold so I am happy with the results. I decided that the high pose of the kick s