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CAGD 493 Week 9

 This week, I have picked up where I left with my new corgi animation. I started with just the two frames planned out, the frame of the dog standing up and a frame with the dog collapsed. I started by adding the last frame and an inbetween of the dog falling. 

I wanted to put in the most important fames first, before moving forward into making the dog more expressive. I noticed that actually in the frames that the dog is laying down, hos paws aren't fully touching the ground, so I needed to fix that. 

The one thing that really caused me problems was trying to get the dog's head laying on the ground. In my reference, the dog landed with their head fully touching the ground, but this rig was definitely limiting me in that area. I had to really play around with some controls to achieve a pose that would be close enough to what I wanted to get. 


The GIF above is still in stepped, it made me realize how quickly the dog's head jumps back up and how big of a difference it made. I decided to take a look at it and try improving it. 

When all the body parts were in places that seemed right to me, I could have finally looked at making the face a little bit more expressive. 


I found creating those facial expressions very fun and highly enjoyable, because this rig allowed me to play around with a lot of controls. 

As of right now I am at this stage of animating the movement (stepped): 

Splined: 






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