Przejdź do głównej zawartości

CAGD493 week 1

This first blog post is going to reflect my plans and goals I want to achieve throughout this semester. In the senior portfolio class we are creating pieces that could be put in an animation demo reel. 

I decided that for this semester I want to look deeper into animating quadruped animals. In my demo reel so far I only have animated humans and so, I'd like to expand on my body mechanic skills by doing a walk cycle and a run cycle for a quadruped animal. 

After discussing that with my instructor, we decided I will first copy and then build upon an already made walk cycle of a tiger and then we can move on to animating a run or possibly a horse.

This is the scene where I will first practice animating a tiger walk cycle: 


 

In my 2D demo reel I have a horse walk cycle and animating was quite confusing because horses have a completely different body structure than humans.
Here are examples of my animations of quadruped animals in 2D (animated in TV Paint) 



Animating quadruped animals will definitely take a lot of research into their anatomy and looking at reference videos of the animals I am animating. 
Here are some videos I found as a good reference for the tiger: 





Komentarze

Popularne posty z tego bloga

CAGD 493 week 3

 This week I focused on creating a tiger walk cycle just from a video reference - without looking at the practice file or poses.  The first thing I needed to look at was what I can do with the rig so it stops breaking all the time, because as I have explained in the pervious post, I have had many issues with the tiger rig and animating with a rig that works like this, is almost impossible. I did a lot of troubleshooting and ended up changing the evaluation mode in Maya from Parallel to DG. This switch definitely helped with using the rig, as it stopped breaking, like it did before.  Then I looked at a video reference of a tiger walking:  To get a better idea of how which frame is which pose, I moved the video to SyncSketch and changed the framerate to 24fmp. Then I chose a snippet to base my animation off of and looped only that part in SyncSketch.  Then mostly working in side and perspective views I started animating the walk in Maya. I prefer to animate with r...