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CAGD 493 Week 11

 This week, I have focused on implementing the feedback I have got in class on my dog animation. The main comment I have heard was to try to make the ears floppier and add more overlapping action, so the dog looks more realistic and less like an inanimate object. I decided to add more bounces to different body parts of the dog and offset the movements, so they don't start and end at the same time. 

I started with the ears, I got feedback that the ears are much lighter than the body, so they can bounce a lot more with the weight that they have. I have added the bounce and I have also added a slight offset to the back of the dog's body so it doesn't stop all at once.

I also got feedback that the paws should be more rotated and laying down on the ground and I should add some movement to them after the dog collapses onto the ground. I have worked on that to make the animation look more playful and believable. 

 Here is the progress after the bounce have been amended:

I quickly realized, that I need to adjust the timing of the bounce as well because this timing worked well for the small bounce, a bigger bounce needs more time. 

I decided to also add a little second bounce to the tail. Corgi breed usually have their tails curled quite a lot so the tail collapsing onto the floor with no bounce back, can look a little out of character. 


After playblasting the animation a couple times, I could still see some mistakes, so here is a GIF with a stage I am at right now: 



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