Przejdź do głównej zawartości

CAGD493 Week 13

 This week I have continued focusing on the tiger kick animation. I wanted to implement the feedback I got last week from the class and move forward in the animating process. I was told to exaggerate my poses more. I decided to bring the COG a lot lower on the moments when the character is bending his knees to create more contrast between the poses. I also looked more at the chest twist and how can I use it in the kicking motion. I wanted the pose right before the kick and the main pose of the kick, to be highly contrasted. 

I also put the tail of the tiger into a curled position so I can later on create an overlap on it and offset its movement. Previously, I have completely skipped past putting it into place and it was like a straight line sticking out of the tiger.

I also decided to set moving holds to move forward in the process of the animation. After doing so, I spent a lot of time adjusting the moving hold so I am happy with the results. I decided that the high pose of the kick should be kept longer than in my reference video, because I wanted it to really stick out and I wanted the viewer to really be able to observe the kick and how steady it is. 

When I was happy with my moving holds I started slowly moving with the process of the animation. The first step was creating a bounce in the COG right after the tiger sets its pose. 


This is the animation after creating the moving holds and the bounce at the very beginning. I am very happy with the bounce, I think it looks good and I believe that it was a good idea making the character go lower. 

Now, looking back at this animation, I can easily see what I need to improve next. I wanted to contrast the kick more, and as much as I have achieved it compared to the previous stage of the animation, it is still not exaggerated nearly enough to what I want to achieve. I also see a lot of issues with the shoulders. 
While working on this animation, I could see problems with the hands, so I have addressed them right away by adding motion trails and trying to create arches in the hands movements. Now I see, I need to look at the shoulders first. The exaggeration of the poses and shoulders movement will be main points of my work next week. 
This is the stage where I am at now: 




Komentarze

Popularne posty z tego bloga

CAGD 493 Week 10

 This week I got some feedback about what I can improved in my tired dog animation.  The first thing I looked at is adding a little bounce to the COG after the dog hits the ground. I added the bounce, so the dog doesn't fall like an inanimate object, but has more life in itself.  I also added a little movement to the ears and the two breaths I had added before, I have changed it into one breath, since I got the feedback that the mouth was a little confusing to other students.  The next thing that I needed to add some animation to is the tail. I have not touched the tail yet in this animation so there were zero keys on it. I decided that I don't want the tail to be too distracting and I only really want it to be visible when the dog is falling down, because then the tail will follow and completely fall after the dog.  I quite like this approach to the tail, I am not sure if it is not too fast. I also tried to make the ears less robotic and I think I have achieved that. After loo

CAGD 493 Week 12

 This week, I have still worked a little bit on the dog collapsing. I had fun with this little project. Here is where I am at with this animation. I may still do some tweaks to it before I consider it finished, but overall, I am happy with it. After I have polished this animation, I have decided to start another animation with a creature. For the rig, I have chosen the Anthro tiger rig from Agora Rigs. It is a tiger rig, but it is more human like. I have worked with quadrupeds throughout most of the semester, so I decided to take a little break from that and animate once again a creature, but that behaves more like a human.  For the action, I decided to do a step side kick that could possibly break a board if I wanted to add that to the scene. As of right now, I am not sure if I want to add a board and someone holding the board, or the board on a horse, but I might do, if I think it would make the animation look more attractive.  I chose this video as a reference (first two seconds of

CAGD 493 week 3

 This week I focused on creating a tiger walk cycle just from a video reference - without looking at the practice file or poses.  The first thing I needed to look at was what I can do with the rig so it stops breaking all the time, because as I have explained in the pervious post, I have had many issues with the tiger rig and animating with a rig that works like this, is almost impossible. I did a lot of troubleshooting and ended up changing the evaluation mode in Maya from Parallel to DG. This switch definitely helped with using the rig, as it stopped breaking, like it did before.  Then I looked at a video reference of a tiger walking:  To get a better idea of how which frame is which pose, I moved the video to SyncSketch and changed the framerate to 24fmp. Then I chose a snippet to base my animation off of and looped only that part in SyncSketch.  Then mostly working in side and perspective views I started animating the walk in Maya. I prefer to animate with reference over what I did