This week I got some feedback about what I can improved in my tired dog animation.
The first thing I looked at is adding a little bounce to the COG after the dog hits the ground. I added the bounce, so the dog doesn't fall like an inanimate object, but has more life in itself.
I also added a little movement to the ears and the two breaths I had added before, I have changed it into one breath, since I got the feedback that the mouth was a little confusing to other students.
The next thing that I needed to add some animation to is the tail. I have not touched the tail yet in this animation so there were zero keys on it. I decided that I don't want the tail to be too distracting and I only really want it to be visible when the dog is falling down, because then the tail will follow and completely fall after the dog.
I quite like this approach to the tail, I am not sure if it is not too fast. I also tried to make the ears less robotic and I think I have achieved that. After looking at this GIF I decided that the breath and the cheeks puffing up is still too fast and difficult to read, therefore I adjusted it in the graph editor.
Here I am at the end of week 10. I really like where the animation is going. I think that it is playful and appealing. I do still see some areas for me to work on it next week, but so far I am happy with the progress.
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