This week I have worked on creating a tiger walk cycle. My plan was to copy the poses from the example to make my own walk cycle, however I ended up needing to practically copy the values of the animated tiger to make this walk cycle work. Not because I was unable to animate from observation, but because the rig was constantly breaking for me.
The rig would break on me in a very weird way - and I needed to start over the walk cycle multiple times (at least 5). After creating a pose and setting a key the rig would do this:
The character would go back to the pose I chose for it, if I slightly moved the controls, however once I set a key it would again look crazy.
Because of this issue, I needed to restart my work quite a lot of time and it took me a long time to actually be able to animate with this rig. It took patience of going back and fixing what have been happening - I am not sure if it was a problem of the rig or of the file, but restarting the file or starting over didn't help.
I managed to animate only a very basic walk cycle due to this issue - I was planning on adding overlap to the head and the tail and possibly some more fluidity - however it was nearly impossible. Adding any sort of detail made the rig be all over the screen.
Even when I thought I was done with the animation the rig started breaking on different frames and I had to go back an fix it many times.
As mentioned earlier, I did manage to animate something, which I think was a massive challenge.
Here is the gif of the tiger walk cycle - I do see the neck of the tiger glitch on one frame - this is due to the rig breaking.
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