This week, I have started working on animating the dog walk cycle, but before doing so, I needed to organize the rig, because this rig has a lot of controls which make the work very confusing. I have created 4 extra layers where I have grouped many controls which I don't need to use right now - facial, tail etc. After organizing the file, I have looked into reference for this specific run / walk I had in mind. Because I want it to be very cartoony, and not realistic, I looked into GIFs of happy dogs. I found this specific video on Vimeo, which looks like something I wanted to create : https://vimeo.com/190045963 After very closely looking into this video, I started blocking out the poses in Maya with the corgi rig. For now I am moving only the COG and the paws. I will adjust any overlap. head movements and tail later on in the process. After blocking it out I still could see a lot of things about I didn't like about the paws and about the jumps. The jumps look a little...